It does stretch out the game to immerse you as a mighty warrior in a grand arena setting. The combat does allow for versatile approaches to cutting down your enemies, though. The visuals aren't fantastic, and the game's limitations make it weary pretty quickly. There's some magic to be used if you really want your foes to suffer, too. It's a lot more refined as you physically defend yourself against attacks - and retaliate with steel racing and blood spurting. Blade and Sorcery feel like more of a showcase into what can be done with VR first-person combat. Once you're all set - let the arm flailing begin. Each of your hands can contain a variety of shields, swords, daggers, and axes. Most significantly, you get to choose the weapons you will take into combat with you. Blade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system. You can choose the level of difficulty and one of the 3 arenas to fight in. The era of the VR weightless, wiggle-sword combat is over. There are no objectives other than to hack your way through hordes of enemies - ending their lives with your gladiatorial skill.īefore you enter the battle, you are presented with a few options to customize your experience. You put on your headset, grab your controllers, and transform into a bloodthirsty combat-driven arena. There's not much detail in the backstory or narrative of Blade and Sorcery - keeping the standard of most VR games released.