The sequel saw a major shift in the direction of the series, going from a primarily traditional platform game in the first two installments to a more varied style of gameplay called a "platform for games". LittleBigPlanet 2 is a sequel to the first LittleBigPlanet and was developed by Media Molecule for the PlayStation 3 and released in January 2011. Player controls Sackboy as he travels around LittleBigPlanet, helping the eight creator curators of LittleBigPlanet with their problems in their own respective realms as he tries to stop The Collector, one of the eight creator curators who, unlike the other seven, has gone rogue, kidnapping the creations of LittleBigPlanet. The first game in the series, it was released on the PlayStation 3 in October 27th, 2008. The player can also make non- gaming creations such as music and films. These levels can remain as the original LittleBigPlanet platforming gameplay, or they can be expanded to many other game types, such as racing, fighting, shooting, sports and nearly any other game type that the player can think of. Many items that are collected while playing Story, Community and DLC Levels. The Create component primarily refers to level creation in the game, places a major emphasis Players can create their own levels with the built-in level creator. These collectibles can be used in Create Mode or to customize Sackboy. These bubbles come in two types: Small ones, known as Score Bubbles, which constitute points and larger ones, known as Prize Bubbles, that contain new costumes, stickers, or other types of collectibles. Most levels involve a player playing solo or co-operatively with friends to navigate while collecting various "bubbles" along the way. Since LittleBigPlanet 2, gameplay has expanded to being a "platform for games" with the introduction of numerous mini-games and other genres into the game, diversifying the game from being strictly a traditional platform game. The gameplay originally consisted primarily, but not entirely, of traditional two-dimensional platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win.
All of the games in the series put a strong emphasis on user-generated content and are based on the series' tagline " Play, Create, Share": In Little People, Big World, viewers look into the lives of the Roloffs as they face the pressure of being little in an average-sized world.The series follows the many adventures of Sackboy and has a large emphasis on gameplay rather than being story-driven. Driving a car, seeing over the counter at a bank or even making a simple trip to the grocery store can quickly become a test in a world that wasn't made for them. The Roloffs' accomplishments belie a hard truth: for little people, every day is a challenge. Together they own and operate Roloff Farms, a sprawling 34-acre farm in Oregon. Originally a stay-at-home mom but now holding down two jobs, Amy has raised four children: 15-year-old twins, Jeremy and Zach (Jeremy is average height and Zach is a little person), 12-year-old Molly and 8-year-old Jacob. After being laid off, Matt decided to pursue his dream of owning his own business. Matt has risen through the ranks of the business world, closing deals with some of Silicon Valley's most well-known companies. Parents Matt and Amy Roloff are both little people - 4 feet tall - but they are determined to succeed in a world that isn't always accepting of differences. The result is an intimate view of life as a Little Person.
Over six months and for 10 hours per day, the series captured the family's everyday successes and struggles. In the most in-depth television documentation of the lives of Little People, the series follows the Roloffs - an extraordinary family composed of both little and average-sized people.